Thus you set out on a quest to find drinking glasses…on a beach …which is almost entirely deserted… instead of just drinking from the bottle. The most prominent example of this is when you’re sat on a beach with a friend and you’re going to have a quick drink – only they’ve forgotten the glasses. Setting a table for dinner, walking across the street to grab some oil only to walk back with it, heading upstairs for a shower – it’s all so every day and often feels like filler between the more interesting story developments. Unfortunately, you’re often doing this in order to perform mundane tasks. A cross between a third person walking simulator and a point-and-click adventure, you navigate Sid around environments in order to click on things. The game play elements of Forgotten Fields, between the moments of narrative delivery, are far less inspired. I won’t spoil the resolutions here – from a choice of 2 different endings – but they’re both worth exploring for their own reasons. As Sid meets with his friends and relatives though, he finds inspiration that evolves and deepens the story he’s trying to craft, mirroring the authors thought process. At first, its standard fantasy fare that’s attempting to follow the typical hero’s journey. The fantasy tale that Sid is attempting to write for his pitch is visualised and becomes playable sections of the game. Within the present day story of Forgotten Fields is another narrative. It’s a very well-structured, thought provoking and occasionally melancholic story that’ll be relatable to anyone who’s ever tried to replicate successes they’ve had in the past. All of this informs Sid’s feeling towards the past, what he wants from the future and how to deal with his present predicament. They talk, reminisce and discuss the passage of time. Can he recapture that time? Is that even possible? Should he even try? Will that even help him with his sophomore endeavour? The journey to Sid’s childhood home has a few pit stops where he meets old friends and relatives. Sid is attempting to recapture the creative spark that guided him through the creation of his first book – but this raises questions. The core to the narrative of Forgotten Fields is about nostalgia and how the past can inform the present. Convinced by his best friend that it might be good for him to get out of the house, and that he’ll have plenty of time to write his pitch later, Sid sets off to visit his Mum. A knock on the door brings an invite from his mother She’s selling his childhood home, in which he wrote his first novel, and before she moves, she would like to have one last dinner party there tonight. Those that do arrive are rote and forced. Sat in his dark apartment, attempting to focus, the ideas are not flowing. The deadline for submissions is early the next morning. Bills were overdue and in order to keep himself afloat, he is trying to outline the pitch for his next book in order to win a grant. As we come to learn, he had written a modest hit of a novel – but that was 3 years ago and sales had dwindled over time. It’s here, struggling to find a vein of creativity to mine for his second book, that we find the lead character of Forgotten Fields, Sid. It’s a well-known phenomenon in which a debut success has an adverse effect on the subsequent work. With musicians, it’s called the ‘difficult second album’. In football, it’s called ‘second season syndrome’. The Finger Guns Review.Īh, the sophomore slump. It has a few too many bugs but the well-structured and original plot of Forgotten Fields makes for a rewarding experience.
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